Thursday, April 30, 2009

Cross-server Scenarios, Is Now The Time?

A guildie and I were having a conversation last night while we were on our T3 alts, lamenting the recent lack of scenario pops on our server. I play on Badlands, which is the sixth most active server according to Warheap. We chalked it up to the fact that the Slayer/Choppa wave has mostly progressed to T4, and so, the lower tiers are pretty slow as a result. 


We were brainstorming ways to fix this, and when the subject of cross-server scenarios was brought up, we were at first reluctant to really consider it, but then we realized that in T4 at least, the Zone Domination mechanic makes VP spillover from previous tiers almost insignificant. In my experience, when locking a zone, players are running around in the lakes, capping BO's and Keeps, or trying to bottle up the opposing realm in their warcamp. When it usually takes less than 2 hours to lock a zone, the VP spillover doesn't seem so important..


And so, if VP from previous tiers is no longer a significant factor, why not implement cross-server scenarios? This feature worked well for WoW, who at the time was having similar issues with some servers having constant Battleground pops, while others could take hours to get a single game in.


I would support this if they were to implement it. As a player with multiple alts, scenarios can be one of the most efficient ways to get xp and renown when leveling an alt. They are also a welcome break from PvE, especially if the open RvR in your area is slow. However, since most servers can now be considered mature, with a large percentage of their population now in T4, leveling an alt can be an arduous process. This is bad for the game as it makes it difficult for new players to progress quickly through the tiers. When your game is about WAR is everywhere, not being able to get a scenario pop is pretty discouraging, especially if you are a new player.


However, Cross-server scs should only be implemented for Tiers One to Three. Tier Four activity is sufficient to not require this feature on most servers' T4. So on each server, server pride will still be preserved. Don't worry, you'll still be facing your mortal enemies from your rival guilds when warbands are galloping around Praag, trying to capture the zone.


I hope Mythic takes a look at the possibility of implementing this feature, as it would address some concerns with the activity of early tiers, and it would foster a more welcoming and active RvR experience for players new to the game. While they are addressing concerns at endgame, I hope that Mythic does not neglect the early to mid-level experience for it's players, both old and new.

2 comments:

  1. Sounds good in theory...but how would the your realm benefit if it is from all servers?

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  2. s I mentioned, I mainly intend this for T1-T3 only. T4 can stay as is. Now if your talking about VP from sc's, my thought would be to convert a percentage of the renown each person from your server earns in that scenario into VP where applicable.

    This would ensure that winning realms would continue to earn more renown and victory points, and still contribute to the overall war effort.

    If that's not what you meant, please be more specific, I'll do my best to answer.

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