Showing posts with label Lore. Show all posts
Showing posts with label Lore. Show all posts

Tuesday, March 17, 2009

Book Review: Dark Storm Gathering.


This is my first book review here at GnM, and as such, you may expect spoilers in the review. I may mention plot points, and I will also be comparing the book to its predecessor, Empire in Chaos. Consider this your only spoiler warning. 



Still with me? Good. The second novel based on Warhammer Online, Dark Storm Gathering (DSG) manages to surpass its predecessor, Empire in Chaos (EIC), in certain areas, while still falling short in others. DSG is written by Chris Wraight, who also penned Masters of Magic and the upcoming Iron Company for the Black Library. I'm not familiar with Mr. Wraight's writing, being more of a fan of Dan Abnett, or William King. His writing style is quite verbose, and he likes to use adjectives a lot. I counted no less than five of them in one sentence. He has a solid grasp of characterization however, and he has definite potential. To me, he comes off as trying for a pulpy, Hammer-horror movie type of feel, but he's not as good at this as C.L. Werner. However, he's a relatively new author, so this is something that will improve with time. As I said earlier, he does a good job of characterizing the heroes and villains of the piece. Bright Wizards, Witch Hunters, Chaos Chosen, Dark Elf Sorcerers and Disciples of Khaine are all present, along with a White Lion, Archmage, and Knight of the Blazing Sun. However, such a large cast means that some characters are better fleshed out than others, simply because the book is only so long. Also, like the novel Empire in Chaos before it, the character careers in DSG do not fit the game versions perfectly. Indeed, some characters are so far off from the in-game version of the class, that it seems that the author decided to hew closer to the official lore, than the game background. Ordinarily, this is not a problem, except that if you played the game before reading the book, you will wonder why certain careers are so different. It seems the author decided to try and mix content from both the original lore and the game, and I'm not sure I like the result.


The biggest example of this is the Archmage, Artheris. In the game, Archmages, or AM's, are considered pure healers that utilize a hybrid mechanic for damage and healing. They are excellent healers with adequate, if a bit underwhelming offensive abilities. In the book, Artheris is portrayed as a powerful mage, skilled in diplomacy and battle magic. No where does it mention her healing skills, if any. Elves in the Warhammer IP are usually very powerful, but the character of Artheris is exceedingly potent. At the book's climax, she is shown fighting, and ultimately defeating a Lord of Change. By herself. In sharp contrast, the AM ingame is nowhere near capable of "soloing" what is equivalent to a Lord-level spawn of Tzeentch. It's a bit jarring, especially if you have no prior experience with the Warhammer IP and are coming straight from Warhammer Online. 


Other characters fare a bit better, Annika the witch hunter uses an ornate pistol, as well as a short sword and dagger. It should have been a rapier, but I'll chalk it up to creative license. It's more accurate than Udo the witch hunter, from Empire in Chaos. Udo uses a mace and crossbow, in addition to his pistols. The Knight of the Blazing Sun in both books is described fairly accurately, with Karl from EIC being a more fleshed-out character. The Bright Wizard, Alexander, has powers that are very close to both game and original lore, and fits the role of the reluctant protagonist very well. In an interesting twist, the White Lion, Morgil, loses his war lion near the beginning of the action, and in his vengeful fury to track down the killer, he is equivalent to a White Lion character that uses the "Loner" tactic. Loner increases the damage done by a White Lion that does not have his lion with him. This may or may not be intentional on the authors' part, but it's a cool little detail that WL players may appreciate. 


On the side of Destruction, the biggest inconsistency is Kalia, the Disciple of Khaine. DoK's are melee healers ingame, they do consistent heals and have a pretty decent offense. However, Kalia is not shown to use any healing abilities, save for a potion that she uses to speed her healing after a battle. Also, she uses neither swords nor chalices. Instead she uses daggers, so it's like some weird combination of a DoK and Witch Elf. The Sorcerer, Malek, is spot-on and accurate. Now the Chosen, Jhar'zadris, is described as being immortal. Which, lore-wise makes sense. The main gripe I have is that he uses a warhammer, instead of a sword or axe. 


As far as the plot goes, it occurs a short time after the events of EIC, but before the Elves and Dwarfs have fully committed their forces. The witch hunter Annika Bohringer, accompanied by Dieter, a Knight of the Blazing Sun, is investigating the lands of Lord Grauenburg in Reikland.  They are following a trail of corruption, and believe a Chaos plot is coming together on Grauenburg soil. Alexander the Bright Wizard is tasked to deliver an important cipher by a Celestial Wizard, who is the last survivor of a Chaos attack. Meanwhile, the Elves are sending the first wave of their forces to Altdorf, led by Archmage Artheris, and her bodyguard Morgil, a White Lion. The Dark Elves are also setting their plans in motion. Kalia Uthorin is sent to assassinate Malek, the Arkaneth Sorceror, in order to eliminate Arkaneth influence in Altdorf before the Dark Elf offensive. As all this occurs, Jhar'zadris leads a Chaos vanguard south, to Grauenburg lands as Tzeentchian cultists enact rites there to bring a great daemon into the world. Somewhat predictably, all these characters eventually meet in their disparate quests in time for a desperate last battle against a great evil that has been summoned into the world. Cue the desperate battle at the book's climax.


Predictable? Yes. It is the same plot sequence that most "epic adventure" movies and books use. It is however, an effective plot, if a bit cliche. My main issue with this book, and the one before it, is that they are not Warhammer Online books. Both novels are based on the game, yet both fail to stick close enough to the game's source material. Instead, they are mishmashes of ideas from both the original IP and the game. If you are coming from the tabletop game and lore, then the books come off better. But if you are a lore novice coming from the game, then certain characters and powers in the novels make no sense. Seeing an Archmage solo a Greater Daemon of Chaos is jarring if you only played the game, where AM's can be killed by a still breeze if they aren't careful. The other Empire careers come off much better, but the DoK seems more like a better-armored Witch Elf. As someone who is familiar with both the original IP and the game, I'd much rather the author take some liberties with the content. If only so that the characters resemble the careers from the game more closely. As it is, it tries to take the middle road and in doing so pleases no one. Well, that's a bit harsh. I'd say that if you were reading the book from as a fan of Warhammer lore, you would find it to be competent, if a bit predictable. But if you're a fan of the game, and this novel is your first experience with the original Warhammer IP, you may be disappointed.

Sunday, January 4, 2009

Where are all the Greenskin Novels and Lore?

One of the things I really enjoy about WAR and the Warhammer IP is the background lore and novels fleshing out the setting. I don't really RP, but I do enjoy reading novels that are related to whatever career I happen to be putting time into. It kind of helps me get into the mindset of the character I am playing.  I read the Gotrek and Felix series as a starting point, I read Oathbreaker when I started up my Ironbreaker  (I still can't find Grudge Bearer). I went through the Malus Darkblade series as I started my Blackguard. 


And so following this pattern, when I picked up my Black Orc, Kurok, and started leveling him again I started to look for related Greenskin lore. And well, there really isn't any. There is of course the background info associated with the tabletop game and other stuff like that. But looking through blacklibrary.com fails to turn up a single novel based on the Greenskins as protagonists. Orcs and Gobbos are usually used as cannon fodder bad guys, or perhaps a strong warboss is the main baddie. In general, their lives and motivations aren't examined too closely, as they are basically there to kill things and to be killed by the heroes.


I can sort of understand why. Greenskins are big, bloodthirsty, loud, violent slabs of muscle, prone to random cannibalism and unreasoning ferocity. Not exactly the most sympathetic characters to write about. The Greenskins and Gobbos are akin to an elemental force, except they are sentient, live to fight, and they hate you. Now there are novels that deal with marauders in the Chaos Wastes as well as champions of Khorne. Now I do realize that the protagonists of these books are still human. They may be cruel or insane, they could be fanatical worshippers of the Ruinous Powers, but they still retain their basic, relatable humanity. They are characters the reader can still empathize with, even though they are basically "evil". These characters tend to be anti-heroes, being intrinsically iniquitous themselves, but fighting against a greater malefactor that poses a larger threat to the world. 


Another example is Malus Darkblade, who by any moral compass is a thoroughly detestable individual. He is a slaver, a murderer and worse. Yet we root for him because he is flung into conflict against forces that can wreak destruction on a much greater scale than Malus ever could.


Based on these examples I feel that there is room for a Greenskin novel. Don't forget that Greenskins are basically a bunch of football hooligans that kill anyone who they don't like in da name of Gork and Mork. They even talk in a Cockney accent! Greenskins also are famous for their infighting and beatin' on da gits and bashin' on da stunties. Let's have the premise that the book can focus on a particular Orc, we can call him Rippa. The book can follow his life starting from his first kill, culminating with his epic defeat of a rival Boss, thus consolidating the tribes into a great WAAAGH! The book can detail his many battles and epic kills, in his struggle to be "Da Big Boss". You could throw in a Gobbo sidekick, but that's a bit too derivative for my taste. It would also be cool for him to possibly loot or find a particularly powerful magic weapon or artifact, just to spice things up. I mean, many movies don't have much more plot than stringing together action pieces, so why couldn't a novel work on the same mechanic? 


Even if some readers are turned off by a book that is basically about an Orc killing things over and over on his way to the top, I'm sure that many more readers would be thrilled to catch a glimpse into the life and culture of the Orcs and Gobbos. Greenskins are one of the most popular armies in the tabletop game, for a reason. They are considered one of the more entertaining armies to play, due to their flavor and fun factor.


There you have it. Games Workshop, I don't need credit or anything for this idea, just use it. Get C.L. Werner or William King on it stat! Perhaps we could have Nathan Long even. So, is there anything you gents would like to see in a Greenskin novel?